Frequently Asked Questions

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Cleaning on server "Grid Core"

Deleting objects that do not have an owner and not having a Grid Core block
(There is no other type of object removal)

Cleaning on server takes place 5 minutes before restart

▶️ Check video: Rebels Tips – Grid Core

GRID CORE (GC) contains:
  72 GC Compo T1 – require       1 Iron ingot
  96 GC Compo T2 – require   0,1 Aluminium and copper ingots
168 GC Compo T3 – require 0,01 Palladium and platinum ingots


Server will delete 1 component every 1 hour (24 per day), it means that fully builded Grid Core will protect your grid from deleting for 14 days (contain 336 components which is equal to 336 hours which is equal to 14 days)

T2 and T3 components require rarer ingots so beginners have to refill Grid Cores at least every 72 hours (72 T1 components), but they can easy extend this time to 7 days by obtaining little aluminium and copper and build T2 GC Components.

Component consumption starts with highest tier inside Grid Core, which means Grid Core filled up to 14 days will start to consume T3 components first.

  • How to make them?
    Survival kit – Assembler
  • Deleting objects without an owner
    Grid must have at least one block in which Computer
  • Does Grid Core block have to be turned on?
    – no.
  • Should Grid Core block be 100% built?
    – does not have to, only need to in 1% of construction.
  • Pistons and rotors, need separate Grid Core?
    – you only need one Grid Core on main grid, same applies to the wheels.
  • Does block he need power supply?
    – no.
  • Does grid have to have power supply?
    – no.
  • Does grid core provide offline protection?
    – no.


To keep your grid, you must have a Grid Core block on it!
(object must have +10 blocks)


Grid Core does not prevent rule:
Objects and player information inactive on server +21 days are deleted.


How it works?
It is very easy!

Being on the server, enter “vote” in chat window
cast your vote and write “!reward”

You will get: 120 Rebels Components!

Rebel blocks limited in time (Rebel Components)

All rebel blocks will loose RC per hour (same as Grid Core) it means that they won’t be permanent anymore

Refinery, Assembler – has 840 RC and they will lose 5 RC per hour so fully filled can stay for 7 days

Drills, Welder, Grinder – has 72 RC under level of functionality and 96 RC above

– all small grid blocks looses 1 RC per hour
– all large grid blocks looses 2 RC per hour
– assemblers/refineries looses 5 RC per hour


Fully builded blocks provides 7 days of work for assemblers and refineries, without a need of adding more rebel components. 
All Rebel tools provide 4 days worktime in functional state, 3 days under functional.

– If block is not repaired – server will cause the block to disappear.

IMPORTANT – Grinding all rebel components UNDER functional line will turn them to the scrap (same way as power cells in batteries).

    About exchange in Trader

    1 Rebelium = 720 Rebel Components

    1 Rebelium = 30.000 Irium

    1 Diamond = 100 Irium

    1 Irium = 1000 Space Credit

    1 Irium = 100 Credit


    Purchase price:

    1 Gravel = 0.046 Credit

    1 Iron Ingot = 0.030 Credit

    1 Silicon Wafel = 0.357 Credit

    1 Nickiel Ingot = 2.083 Credit

    1 Cobalt Ingot = 5.556 Credit

    1 Silver Ingot = 4.167 Credit

    1 Gold Ingot = 16.667 Credit

    1 Magnesium Powder = 29.762 Credit

    1 Uranium Ingot = 1667 Credit

    1 Palatinium Ingot = 333.3 Credit

    1 Coal Powder = 0.20 Credit


    1 Aluminium Ingot = 0.139 Irium

    1 Copper Ingot = 0.417 Irium

    1 Palladium Ingot = 5 Irium

    1 Cez Ingot = 0.556 Irium

    1 Rad Ingot = 1.667 Irium

    1 Kaliforn Ingot = 25 Irium

     Where to buy Rebelium?
    1€ – 1 Rebelium

    Restoring objects-grids

    Rules for restoring objects-grids:

    • Objects are restored if they were destroyed by game/ multiplayer bug
    • Victim of Clang must know timeframe when object was last time present on server, and MUST know individual name of grid
    • Objects that crashed/vanished should be reported as soon as possible. Grid will be restored when one of Admins is available. Time limit is 48 hours.
    • Admin can refuse restoring grid if object got no individual name or timeframe of last seeing is not precise.
    • Object will be restored without subgrids
    • Objects stolen/destroyed by other players wil be not restored
    • Objects deleted by lack of grid core will be not restored
    • Objects that are often crashing will be considered as bugged and will be not restored
    • Objects with more than one subgrids are considered as clang altairs: will be not restored
      sub grids are grids connected to main grid through rotor, connector or piston. Use them on own risk.

    * those rules can be bend by admin. If there will be REALLY good reason, and/or player is real active in community, Grid CAN be restored, all will only depends from good will of admins

    Rebels Games Base Manager (Script)
    • Base Manager for Rebels Games Server


    • What does it do and what should i know?

      – It collect all items from container on the same grid like the programable block
      – It moves items to containers based on a container [TAG]
      – Show on LCD overview of all your stuff (not released yet)
      – Cleanup will be done every 3 minutes
      – You can follow the current status on the programable block lcd screen

    • How to use?
      – Add one or more TAGs to the container name where u want to get your stuff in
      – You can add the same TAG to as many containers you want, if one is full, the next will get filled

      Link: Steam Work Shop

      Created by: g.

      Remember: still in development!

    Objects without a <builtby>?
    • BuiltBy
      • Each object has information about who built it.
      • Builtby defines PCU.
    • Server clears the player’s ID information (inactive 21 days)
      • ID is the same number used to define the builby.


      Blocks without a builtby will be deleted!
      ● If one object builds two players and one is inactive, only the inactive player’s blocks will disappear.

    Voxel cleaning
    • Dynamic voxel regen
      Server automatically cleans and regenerates voxel within a 5-8 km radius of the player or object.
    • Full voxel reset once a week
      • On Sunday at 23:59


      What will happen to objects in planets when cleaning the voxels?
      ● If it’s a station inside the planet
        – Object will be flooded with voxel (You can dig it out)
      ● If grid is a ship
        – Object will be impossible to unearth

      Grids covered by voxel or those in under voxel will not be restored.

    Offline production
    • If the grid does not exceed 4000 PCU, the production will not be hidden
      After logging out of the server, raw material processing will continue to work.
      Connected objects that jointly exceed 4000 PCU do not continue production.

    Blocked grid deleting
    • “You were unable delete grid, because enemy is near 3000m”
      • The server blocks deleting objects if an enemy is nearby


    • Questions from players:
      • so, that means if i go wreck someone, he cannot delete his ship as long i am in range, correct? 
      – Yes.

    Torrent turns itself off
    • Automatic turrets turn off themselves
      • They switch off when there is no enemy nearby
      • They will turn on automatically if the enemy appears 3000m away

    Connection problem (Offline game)
    • I can’t connect to the server
      • There is a way to manually change files: LINK

    Safezone does not protect you if you do not set it correctly
    • Safezone has a lot of settings

      • You can use white and blacklist
        Whitelist – objects in list can fly enter Safe Zone
        Blacklist – obiects in list cannot enter Safe Zone (All others can)

      • Zone settings
        If you allow grinding, remember that other players can do it too (All settings work like that)

        If the blocks protrude beyond the safe zone, are not protected. (protruding blocks are a serious mistake)

      • This video shows how players lose stations because they set the safe zone incorrectly
        Another player may overload your power supply and the safezone will turn off.
        ▶️ Video:

    Remember to correctly configure the secure zone

    How to change GPS color and create Group

      • Automatization is a priority:
        Have you ever wanted to mark your own GPS coordinates with its own color? Do you turn your GPS coordinates on and off because there’s to many of them? From now you can change the color of your GPS coordinates and assign them to your cockpit!

      • Configuration:
        – Enter your cockpit
        – Press K, choose GPS
        – Add to description: [COLOR:x,x,x]
        – Leave cockpit


      • You can pick your color from: ColorsRGB

         – Then pick up your numbers

        example:  rgb(137, 169, 203) then [COLOR:137,169,203]

      • Or use the prepared colors: [COLOR:Gold]

        MediumSeaGreen, Magenta, Maroon, MediumAquamarine, MediumBlue, MediumOrchid, MediumPurple, MediumSlateBlue, MintCream, MediumTurquoise, MediumVioletRed, MidnightBlue, Linen, MistyRose, Moccasin, NavajoWhite, Navy, MediumSpringGreen, LimeGreen, LightSkyBlue, LightYellow, Ivory, Khaki, Lavender, LavenderBlush, LawnGreen, LemonChiffon, LightBlue, LightCoral, Lime, LightCyan, LightGreen, LightGray, LightPink, LightSalmon, LightSeaGreen, OldLace, LightSlateGray, LightSteelBlue, LightGoldenrodYellow, Olive, PaleGoldenrod, Orange, Silver, SkyBlue, SlateBlue, SlateGray, Snow, SpringGreen, SteelBlue, Tan, Sienna, Teal, Tomato, Turquoise, Violet, Wheat, White, WhiteSmoke, Yellow, YellowGreen, Thistle, OliveDrab, SeaShell, SandyBrown, OrangeRed, Orchid, Indigo, PaleGreen, PaleTurquoise, PaleVioletRed, PapayaWhip, PeachPuff, SeaGreen, Peru, Plum, PowderBlue, Purple, Red, RosyBrown, RoyalBlue, SaddleBrown, Salmon, Pink, IndianRed, HotPink, Honeydew, DarkGoldenrod, DarkCyan, DarkBlue, Cyan, Crimson, Cornsilk, CornflowerBlue, Coral, Chocolate, Chartreuse, CadetBlue, DarkGray, BurlyWood, BlueViolet, Blue, BlanchedAlmond, Bisque, Beige, Azure, Aquamarine, Aqua, AntiqueWhite, AliceBlue, Transparent, Brown, DarkGreen, Black, DarkMagenta, DarkKhaki, GreenYellow, Green, Gray, Goldenrod, Gold, GhostWhite, Gainsboro, Fuchsia, ForestGreen, FloralWhite, Firebrick, DodgerBlue, DeepSkyBlue, DeepPink, DarkViolet, DarkTurquoise, DarkSlateGray, DarkSlateBlue, DarkSeaGreen, DarkSalmon, DarkRed, DarkOrchid, DarkOrange, DarkOliveGreen, DimGray

      • The procedure for assigning GPS coordinates to the cockpit:
        – Enter do cockpit and add a name [GROUP:PLANET,JUMPDRIVE].

           – PLANET is the name of the group.
           – You can add more than one group as well.
        – Now go to GPS tab and add to description [GPS:PLANET]
        – Uncheck a box “Show on HUD” and “Always visible”
        – Leave and enter cockpit again

    Strange "lag"

    There are several types of lags

    • Lag caused by rendering
      if it loads a new sector for you, you will feel “lag” rendering on your computer
      screen freezes in place and this may take a while
      – High graphics settings – often cause this problem.

    • Lag caused by packet loss
      Your character has been stopped and withdrawn (eraser)
      Very often occurs in players who at the same time download something from the web, or use the Internet on several levels (high use)
      This can also be caused by the server (ddos)
      The server is still vulnerable to attacks despite implemented firewall and network control
      Keep in mind that the server has a symmetrical network 1Gb/s

    Auto Connector

      • Automatization is a priority:
        The task of this function is to automate the connection of spaceships and space stations.
        Batteries in your ship will automatically set for charging after attach to the connectors.
        Also, you can use function in Timer block while connecting and disconnecting.

      • Configuration:
        Change name of connector:
          – [LOCK:TimerBlockName 1] – activate after connection
          – [UNLOCK:TimerBlockName 2] – activate after disconnect.


      • Change name of Timer block:
          – “TimerBlockName1”  name of block activated after connection
          – “TimerBlockName2”  name of block activated after disconnect.

    Production of tools
    • To make tools, use the Survival Kit

    Safe Zone Block
    • Safe Zone:

      Because of problems with Zone Chip wear and massive energy consumption which interfere with the boost system
      we rebuilt the safe zone activity:

      • We’ve added 7 tiers of Safe Zone blocks.
      • We’ve added Safe Zone Block for new players (Does not require Zone Chip).
      • Safe Zone Block Inventory disabled.
      • Safe Zone Block now consumes only 100kw of energy.
      • Safe Zone Block consumes Zone Chip like a grid core (This is only way to avoid Consealment bug).
      • The block only consumes Zone Chip, it does not take other components from block.
      • Zone chip consumption is now block tier dependent .
      • Zone Chip consumes every hour.
      • You can top up your Zone Chip for a maximum of 7 days.
      • Zone activation time reduced to 10 minutes.
      • 1 Safe Zone Block per player

      Safe Zone Details:

      • New Player:   25m  –   1 Zone Chip per hour
      •  MK1:                50m  –   1 Zone Chip per hour
      •  MK2:                80m  –   2 Zone Chip per hour
      •  MK3:              140m  –   4 Zone Chip per hour
      • ADV1:              200m –   6 Zone Chip per hour
      • ADV2:              260m –   8 Zone Chip per hour
      • ADV3:              320m – 10 Zone Chip per hour

    I was kicked from server (Auto Kick)

    This is a new function
    Automatic slots release

    • Works for 46+ players on server
    • You will be kicked after 20 minutes of inactivity (AFK)
    • Inactivity is based on player position
    • On kick from server, it takes 15 minutes to join again

    Policy violation (PCU trading)
    • A player who violates the rules and obtains additional pcu by trading with others
      – Excess pcu will be converted from positive to negative.

    – Exceeded the limit +5000 (PCU 35000)
    – Punished player -5000 (PCU 25000)

    When was the last Wipe?

    Server has never been wiped
    We do not plan wipe – Never!

    How long has the Omega world been around?


    Registered since: December 8th, 2018 03:51 PM EST


    Programmable block is destroying itself

    On server, a plugin has been implemented which destroys programmable blocks when they start generating too many calculations.

    • How to prevent it?
      – Try not to connect objects using connectors (an additional object, is additional blocks to be calculated).
      – Turn off programmable block, so that it does not work when you do not need it.
      – Do not use scripts that will surely cause huge calculations.

    I can not place a block (block group)

    Use mouse scroll up or down to switch between multiple tiers of block.

    I don't see (Edit) button on Programmable Block
    • :loudspeaker: easiest way to eliminate problem (most problems).

      Disconnect from server.
       – Turn off the game
       – Delete contents of folder in %appdata%\SpaceEngineers\ShaderCache2
       – Reset Steam
       – Connect with server again.
    • If it does not help

      Delete contents of folder in C:\Program Files (x86)\Steam\steamapps\workshop\content\244850
       – Also check the consistency of files in steam

    I can not join the server
    • :loudspeaker: easiest way to eliminate problem (most problems).

      Disconnect from server.
       – Turn off the game
       – Delete contents of folder in %appdata%\SpaceEngineers\ShaderCache2
       – Reset Steam
       – Connect with server again.
    • If it does not help

      Delete contents of folder in C:\Program Files (x86)\Steam\steamapps\workshop\content\244850
       – Also check the consistency of files in steam

    I lost ship. How to find it?

    Use chat command:

    • !grids list

    I do not see any respawn point
    • :loudspeaker: easiest way to eliminate problem (most problems).

      Disconnect from server.
       – Turn off the game
       – Delete contents of folder in %appdata%\SpaceEngineers\ShaderCache2
       – Reset Steam
       – Connect with server again.

    • If it does not help

      Delete contents of folder in C:\Program Files (x86)\Steam\steamapps\workshop\content\244850
       – Also check the consistency of files in steam
    Annoying video during the game start?
    • C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Videos
      and delete what you do not like

    What is the Sun on Omega server?
    • Briefings about – Omega:

    • Name identifier – OGLE TR 122B

    • Oxygen atmosphere – NONE

    • Gravity value – 3.0 ( Be careful, gravity border at about 100 km from around border, Atmosphere start at 10 km).

    • Deals damage to blocks.
    •  Advanced-Precious and Unique Minerals can be be found.
    What raw materials on the Sun?
    • “Unknow ore” minerals, there are 4 types which will be know when you smelt them in refineries.

    • Flerow, Lorens, Nihonium, Tau ->  Cez, Diamond, Kaliforn, Rad
    Information about the planets
    • The universe have 2000 km radius with Trade station in the middle.

      Earth (with Moon) – 400 km from center
      Oxygen: High
      Atmosphere: High
      Gravity: 1,0 G (Moon: 0,25 G)
      Diameter: 70 km (Moon: 20 km)

      Mars (with Moon) – 800 km from center
      Oxygen: None
      Atmosphere: High
      Gravity: 1,5 G (Moon: 0,5 G)
      Diameter: 90 km (Moon: 25 km)

      Alien (with Moon) – 1200 km from center
      Oxygen: Low
      Atmosphere: High
      Gravity: 2,0 G (Moon: 0,75 G)
      Diameter: 110 km (Moon: 30 km)

      Dead Sun – 1600 km from center
      Oxygen: None
      Atmosphere: None
      Gravity: 3 G
      Diameter: 50 km

    Numbered loads at trading station
    • This is a safe box
      You can keep your credits and materials in it.
      Don’t worry, no one can steal it from you.
      The box is indestructible.

    • Safe Locker receives people who send donations to server.

    • Donate link
    Can not download mods when attaching to server?


    USERNAME = your computer user name

    Delete folder:

    • ShaderCache

    • ShaderCache2

      and restart the game.

    Where is SpaceEngineers log file?

    Log file is in %appdata%\SpaceEngineers\SpaceEngineers.log

    How fix pink texture or bad color texture ingame?
    • Close save or disconnect from server.

    • Delete folder in %appdata%\SpaceEngineers\ShaderCache2

    • Load save again or connect with server again.

    Detected significant drop Simulation Speed? (excluded)

    Dynamic server optimization

    Automatic disables all blocks that negatively affect server performance.

    Blocks that can be turned off:

    1. Timer Block
    2. Programmable Block
    3. Projector
    4. Welder
    5. Grinder
    6. Drill
    7. Piston
    8. Rotor

    Do you have more questions?
    Write to us.