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POWER YOUR IMAGINATION

The Story Starts Here  Rebels Games is a community of content creators and gamers from around world! We host dedicated servers for Space Engineers, a game by Keen Software House, create unique models and our own custom modifications. The project focuses on creating high quality content.

HIGH PERFORMANCE

Thanks to powerful hardware provided
from bahu.pro and optimization plug-ins,
As well as well-written modifications
we are able to ensure high stability and performance.

MK / ADV BLOCKS

All blocks with tiers (MK1-3,ADV1-3) requires
aditional components to build from ores:
• Lateryt, Malachit, Palladium wich you can find on
planets and small amounts
on the moons to build MK blocks.
• Unknown Ore from DEAD SUN to build ADV blocks.

Each lvl of block have doubled stats and
require twice as much components.

BALANCE

Set very much on the survivalist aspect.
Varied distribution and density of
deposits on planets and asteroids.
In order to develop you must
travel in search of deposits.

Information about the server

About
Galaxy Map
Rules
Commands
Refinery
Trade
Faq

PROJECT EXPERIENCE

The Rebels Games project was founded in 2015. Since then, we have been continuously creatingand developing content on many levels. We are constantly setting new paths and striving for success.

We are all held by one passion, we are creators and visionaries.
Rebels Team are a small team, but each one specializes in their field, that why we created a community that provides opportunities for development, not only for us, but for anyone who is willing to learn something new.

Map has interactive buttons

Each planet has its own unique ore distribution.
You can find the exact table of ore on the planets here

Earth

A green planet in the PVE sector, where everyone starts their adventure.

Resources on planet:
Co, C, Au, Fe, Mg, Ni, Si, Ag, Cu

Moon

The silver globe, is another important step in the expansion of space.

Resources on planet:
Co, Au, Fe, Ni, Pt, Si, Al

Desolo

Death has left a powerful mark on this planet.

Resources on planet:
Co, Au, Fe, Mg, Ni, Si, Ag, U, Al, Pd, Rb

Trelan

Blooming with life a small planet adjacent to a giant spook.

Resources on planet:
C, Fe, Mg, Ni, Si, Al, Cu, Rb, Os

Crait

A white-red solitary planet, its surface is covered with a lot of ice.

Resources on planet:
Co, C, Fe, Mg, Ni, Si, Ag, Cu, Pd, Rb, Os

Novus

Unique and located in the middle of the galaxy.

Resources on planet:
C, Au, Mg, Pt, U, Cu, Pd, Os

Dead Sun

In a continuous process of transformation, is the only time when the temperature is low enough to fly closer and extract exceptional resources from the surface.

Resources on planet:
Pt, U, Vr, Cs, Ra, Cf, C

Pertam

A vast desert where one can see traces of life.

Resources on planet:
Co, C, Au, Fe, Ni, Si, Ag, Al, Pd, Os

Alien

Excessively colorful, similar to the earth, but more mysterious.

Resources on planet:
Co, C, Fe, Mg, Ni, Si, U, Al, Cu, Rb

Hexan

A very small moon of a super toxic planet.
Very special because its entire interior is filled with the most valuable raw material Hexan (Hx)

Resources on planet:
Co, Hx

Zero

An extremely dangerous planet with a gravitational anomaly
and many electrical discharges.
Its surface hides a unique raw material that can decompose into many other.

Resources on planet:
Pt, U, E0

Useful coordinates on the map

Earth

GPS Earth Rebel Trade&Bank:

  • GPS:Space Trade Bank - Earth #1:20486587.28:1354490.87:-1931763.19:#FF75C9F1:
  • GPS:Space Trade Bank - Earth #2:20741298.86:1393821.21:-1964676.96:#FF75C9F1:

GPS Earth Monolith:

  • GPS:Progression Monolith - Earth #1:20513641.09:1376312.46:-1939683.96:#FF75C9F1:
  • GPS:Progression Monolith - Earth #2:20555438.05:1405448.33:-2026210.99:#FF75C9F1:
  • GPS:Progression Monolith - Earth #3:20654091.42:1410687.65:-2033717.2:#FF75C9F1:
  • GPS:Progression Monolith - Earth #4:20712306.73:1385578.02:-1956545.85:#FF75C9F1:
  • GPS:Progression Monolith - Earth #5:20671043.19:1345423.13:-1874299.31:#FF75C9F1:
  • GPS:Progression Monolith - Earth #6:20615966:1284656.94:-1982310.87:#FF75C9F1:
  • GPS:Progression Monolith - Earth #7:20618129.95:1469982.26:-1913971.68:#FF75C9F1:

Novus

GPS Novus Rebel Trade&Bank:

  • GPS:Space Trade Bank - Novus #1:129075.02:8828.13:-12709.49:#FF75C9F1:

GPS Novus Monolith:

  • GPS:Progression Monolith - Novus #1:-10190.61:-95916.69:-28737.54:#FF75C9F1:
  • GPS:Progression Monolith - Novus #2:10506.84:95652.86:29141:#FF75C9F1:

Desolo

GPS Desolo Rebel Trade&Bank:

  • GPS:Space Trade Bank - Desolo #1:291857.18:-51914.88:817171.07:#FF75C9F1:

GPS Desolo Monolith:

  • GPS:Progression Monolith - Desolo #1:241697.21:-89451:919393.17:#FF75C9F1:
  • GPS:Progression Monolith - Desolo #2:429636.27:-31366.06:960601.26:#FF75C9F1

Crait

GPS Crait Rebel Trade&Bank:

  • GPS:Space Trade Bank - Crait #1:1039606.26:764528.04:1060049.71:#FF75C9F1:

GPS Crait Monolith:

  • GPS:Progression Monolith - Crait #1:1140334.15:917918.86:1169428.35:#FF75C9F1:
  • GPS:Progression Monolith - Crait #2:1100326.25:726974.48:1118297.5:#FF75C9F1:

Pertam

GPS Pertam Rebel Trade&Bank:

  • GPS:Space Trade Bank - Pertam #1:-857759.79:69872.68:-127640.16:#FF75C9F1:

GPS Pertam Monolith:

  • GPS:Progression Monolith - Pertam #1:-957237.39:4978.13:-86651.93:#FF75C9F1:
  • GPS:Progression Monolith - Pertam #2:-1013720.55:155754.82:-208082.71:#FF75C9F1:

GENERAL RULES

  • Name of grid should start with your nickname.
    ( example: "Player Ship" )
    Press (K) Terminal > Info > Grid Name:
  • Behave decently and culturally in the game.
  • Blocks without a <builtby> will be removed.
  • Object must have a minimum +20 blocks.
  • Objects and player information inactive on server +21 days are deleted.
    ▹Grid Core does not prevent removal.
  • Every object you want to keep must have an owner and maintained "Grid Core" block.
    ▹Otherwise it will be deleted.
    ▹It does not have to be turned on or completed.
    ▹Server eats 1 Grid Core Component each hour, your grid is no longer save when Grid Core is empty!
    ▹More information: FAQ
  • Faction must have a minimum of 2 players, otherwise it will be removed.

Additional PVE rules

  • PVE sectors are subject to administrator observation and support.
  • Prohibited attacking other players' and grids

Additional PVP rules

  • In PVP sectors, the administrator does not help players.
  • Just follow the general rules and prohibitions.

RULES FOR RESTORING GRIDS

Request restore object:forum.rebels-games.com

  • Grids are restored if they were destroyed by game / multiplayer bugs or when you are a victim of Clang!
  • Information we need: Grid name and timeframe it was still in one piece on the server.
  • Grids that crashed / vanished should be reported as soon as possible.
    Grids will be restored when one of the admins is available.
    Time limit is 48 hours.
  • An admin can refuse to restore your grid if the object has no individual name or the specified timeframe is not precise.
  • Grids will be restored without subgrids.
  • Grids stolen / destroyed by other players will not be restored.
  • Grids deleted by lack of grid core will not be restored.
  • Grids that are often crashing will be considered as bugged and will be not restored.
  • Objects with more than one subgrids are considered as clang altairs; will not be restored.
    Sub grids are grids connected to the main grid through rotor, piston, hinge or connector.
    Use them at your own risk.

These rules can be bend by an admin if they have a good reason to do so.
Keep in mind that this is a good will decision.

Prohibitions

  • Raycasting is officially forbidden - Using it will cause a permanent ban.
  • Using radar scripts - Forbidden.
  • Using exploits - Forbidden.
  • Using the exploit nobody - Forbidden.
  • Using Clang Drive - Forbidden.
    ▹The detected object will be deleted along with its neighboring objects.
  • Deactivating enemy safezone using exploit seizure of ownership - Forbidden.
  • Building stations within sector of the Sun - Forbidden.
  • Building stations within sector of the Zero - Forbidden.
  • Using family sharing accounts - Forbidden.
    ▹Using it will cause a permanent ban.
    ▹Does not apply to bought versions
  • PCU trading – Forbidden.
  • Using more points than the grid core limiter allows - Forbidden.
    ▹See Point Limits in FAQ for more info.
  • Ramming within Trader Safe Zone - Forbidden
  • Blocking access to the monolith - will be punished by a ban.
  • Obstructing the challenge of the monolith - Forbidden.
    ▹Will be punished by a ban.
  • Grids within trader Safe Zones that are there for over 24 hours will be removed.

SIMPLE INFORMATION

Server restart
Every 12 hours 04:00 - 16:00 GMT +1

Assemblers:
● Survival kit ➤ all tools up to elite
● Assembler vanilla ➤ vanilla blocks
● Assembler MK ➤ vanilla and MK blocks
● Assembler ADV ➤ vanilla, MK and ADV blocks
● REBEL Assembler ➤ like ADV but have more attachment points (12)

Limits

PCU per player: 70000
Blocks per player: 20000
Blocks per grid: 12000

  • Grid Core: 5
  • Refinery: 2
  • Industrial Refinery: 2
  • Basic Refinery: 2
  • Assembler: 2
  • Industrial Assembler: 2
  • Basic Assembler: 2
  • Survival Kit: 4
  • Nanobot: 1
  • Projector: 2
  • Piston: 2
  • Rotor: 2
  • Advanced Rotor: 1
  • Hinge: 4
  • PCU Upgrade: 1

How does Grid Core work?
▹More information: FAQ

Chat commands

  • motd – More info about REBEL-GAMES universe
  • help – Help panel
  • tips – Rebels Tips (YouTube link)
  • map – Galaxy map
  • rebels – Website Rebls-Games.com
  • forum – Forum.Rebels-Games.com
  • commands – All commands
  • oreinfo – Show which ores are on planets and in space
  • discord – Discord server link
  • trade – Simple instruction on how to trade
  • vote – Moves to a website where you can vote

You do not need to use "/" to enter server commands.

Plugin commands

  • !vote restart - Voting for server restart "!yes" - "!no"
  • !reward - Get a reward for voting
  • !convert - Convert to/from station if player or faction owns the grid
  • !grids list - Find your objects
  • !fix gps - It will fix the problem of invisible GPS
  • !fixship - add "GridName" Stops the grid, cuts and pastes is back

Stops the grid, cuts and pastes is back. Every player can use this command “fixship”.
But only on grids he has the majority of ownership on.

The command wont work of there are active connections to connectors or landing gears, or if there are Players in a cockpit, cryopod or any other block players can sit on.
Like for example the toilet.

REFINERY

Is functional blockused to process raw ores into Ingots.

It have 3 basic parameters:
● Productivity (Speed) - specifies how fast refines
● Effectiveness (Yield) - ore to ingot ratio
● Power Efficiency - increase for less power consumption

Quality of refined ore
all standard ore are available in 3 variants
● 40% (0,4) Low Quality Ore
● 100% (1,0) Medium Quality Ore
● 160% (1,6) High Quality Ore

Basic Refinery
just Iron, Nickel, Cobalt, Coal: [no module slots]
70% (0,7) Productivity
65% (0,65) Effectiveness
100% (1,0) Power Efficiency 0,33MW

Refinery
all ore, except Coal: [8 slots / 4 modules]
100% (1,0) Productivity
100% (1,0) Effectiveness
100% (1,0) Power Efficiency 0,56MW

Rebel Refinery
all ore, except Coal: [12 slots / 6 modules]
500% (5,0) Productivity
160% (1,6) Effectiveness
100% (1,0) Power Efficiency 0,56MW

MODULE BLOCKS

Parameters per attachment point:
Productivity Speed / Effectiveness Yield / Power Efficiency
● Vanilla 1,2247448 1,0908712 1,2206555
● MK       1,5811388 1,2961481 1,5716233
● ADV     2,0000000 1,6822603 1,9849433

Modificator for 1 module:
Productivity Speed / Effectiveness Yield / Power Efficiency
● Vanilla 150% 119% 149%
● MK       250% 168% 247%
● ADV     400% 283% 394%

All module blocks parameters are multiplicate!

REFINERING

Basic Refinery:
● Cobalt Ore ➜ Cobalt Ingot
● Coal Ore ➜ Coal Powder
● Iron Ore ➜ Iron Ingot
● Nickel Ore ➜ Nickel Ingot
● Magnesium Ore ➜ Magnesium Powder
● Silicon Ore ➜ Silicon Wafer
● Stone Ore ➜ Gravel
● Scrap Metal ➜ Iron Ingot

Refinery:
● Stone Ore ➜ Cobalt, Iron, Nickel, Silicon Ingot
● Cobalt Ore ➜ Cobalt Ingot
● Gold Ore ➜ Gold Ingot
● Iron Ore ➜ Iron Ingot
● Magnesium Ore ➜ Magnesium Powder
● Nickel Ore ➜ Nickel Ingot
● Palatinium Ore ➜ Palatinium Ingot
● Silicon Ore ➜ Silicon Wafer
● Silver Ore ➜ Silver Ingot
Uranium Ore ➜ Uranium Ingot

● Volcanic Rock ➜ Coal, Gold, Platinum, Uranium Ingot
● Lateryt Ore ➜ Aluminium Ingot
● Malachite Ore ➜ Copper Ingot
● Palladium Ore ➜ Palladium Ingot
● Rubidium Ore ➜ Rubidium Ingot
● Osmium Ore ➜ Osmium Ingot
● Hexan Ore ➜ Hexan, Rad, Gold, Magnesium, Diamond Ingot

● Element Zero ➜ Lateryt, Malachite, Palladium, Rubidium,
Osmium, Cez, Uran
Ingot

● Unknown Material ➜ Cez Ingot
● Unknown Material ➜ Rad Ingot
● Unknown Material ➜ Kaliforn Ingot
● Unknown Material ➜ Diamond Ingot

CONCEPT OF MK AND ADV

All blocks with tiers (MK1-3,ADV1-3)
requires aditional components
to build from ores:
● Lateryt, Malachit, Palladium wich U can find on planets and
small amounts on the moons to build MK blocks.
● Uknown Ore from DEAD SUN to build ADV blocks.

Each lvl of block have doubled stats of previous lvl
and require twice as much components.

TRADING ON SERVER

It's exchange of credits to ingots and the other way around.

How to make exchange?
The best way is to have small ship like for example digger that you have on screens (space to connect ship to the connector of trade station is limited).

 

Remember:
• Accept the alliance of the RG faction.
• Trader works like an assembler.

If you don't have credits, you are not able to trade with station.

Trader

Connector on station.

Them you should connect to the connector of trade station which is marked with LCD displays with inscription “TRADE”.

To be able to connect to the connector of trade station u need to make sure that connector of yours ship has changed ownership to “ALL”.
When connectors will light up with yellow color, just press “P” to lock them. hen connectors color changes to green, you are ready to trade.

Trading

Move your Ingots to “Trader” and buy Credits.

Then move Credits that you already bought to the same place where you put Ingots.

Go to the “Production”.
Now you can buy Ingots with your Credits.
There is also an option to buy Ingots of every resources with Rebelium.
If you make mistake, there is an option to refund it back to “Trader”.
But sales are cheaper than buying. So keep it in mind, and think twice what you are buying.
After exchange don’t forget to move ingots to you cargo containers.

 

CLICK THE TITLE TO EXPAND

Cleaning on server "Grid Core"

Deleting objects that do not have an owner or don't have a Grid Core block
(There is no other type of object removal)

Cleaning on server takes place 5 minutes before restart

Check video: Rebels Tips - Grid Core

GRID CORE (GC) contains:

  • 72 GC Compo T1 – require: 1 Iron ingot
  • 96 GC Compo T2 – require: 0,1 Aluminium and copper ingots
  • 168 GC Compo T3 – require: 0,01 Palladium and platinum ingots

 

Server will delete 1 component every 1 hour (24 per day), it means that fully builded Grid Core will protect your grid from deleting for 14 days (contain 336 components which is equal to 336 hours which is equal to 14 days)

T2 and T3 components require rarer ingots so beginners have to refill Grid Cores at least every 72 hours (72 T1 components), but they can easily extend this time to 7 days by obtaining aluminium and copper to build T2 GC Components.

Component consumption starts with highest tier inside Grid Core, which means Grid Core filled up to 14 days will start to consume T3 components first.

 

  • Grid Core - it is also the block responsible for blocks limits
    - Tool Points: 24
    - Weapon Points: 125
    - Programmable Points: 1
    - Projector Points: 1
  • How to make them?
    - Survival kit - Assembler
  • Deleting objects without an owner
    - Grid must have at least one block with a Computer Component
  • Does the Grid Core block have to be turned on?
    - No.
  • Should the Grid Core block be 100% built?
    - No, it needs to be welded up to at least 1%.
  • Pistons and rotors, do they need a separate Grid Core?
    - No, you only need one Grid Core on main grid, same applies to the wheels.
  • Does the Grid Core need power?
    - No.
  • Does the grid core provide offline protection?
    - No.

 

To keep your grid, you must have a Grid Core block on it!
(object must have +20 blocks)

 

Grid Core does not prevent rule:
Objects and player information inactive on server +21 days are deleted.

Voting - Reward!

How it works? - It is very easy!

Being on the server, enter "vote" in chat window
cast your vote and write "!reward"

You will get:

  • 48 Rebels Components!
  • 12 Uranium Ingots
  • 10k Space Credits
  • 1 Chocolate!
  • Elite Welder, Grinder and Drill! (50% chance)

Rebel blocks are limited in time (Rebel Components)

All blocks named Rebels will lose RC per hour (the same as Grid Core)
- this means that they will not be permanent.

Refinery, Assembler – has 840 RC and they will lose 5 RC per hour so fully filled can stay for 7 days

Drills, Welder, Grinder – has 72 RC under level of functionality and 96 RC above

– small tools blocks looses 1 RC per hour
– large tools blocks looses 2 RC per hour
– Giant Drill block looses 5 RC per hour
– assemblers/refineries looses 5 RC per hour

 

Fully builded blocks provides 7 days of work for assemblers and refineries, without a need of adding more rebel components. 
All Rebel tools provide 4 days worktime in functional state, 3 days under functional.

– Server destroys block to non-functional state (red line)

IMPORTANT !
– Grinding all rebel components UNDER functional line will turn them to scrap (same way as power cells in batteries).
– Don't worry that other blocks with Rebels components will lose components, this feature only applies to Rebels blocks.

    Grid Core Limiter / Point Limits

    Grid Core Limiter / Point Limits:

    Every grid with a Grid Core has the ability to use Tool and Weapon blocks. To keep the amount of these blocks reasonable they are limited. 

    The reason for these limits is because certain blocks have a negative impact to SimSpeed.



    Tool Points - 24 (Drills/Welders/Grinders) - After exceeding the limit, they are damaged.

    • Large/Small Vanilla         – 1 Point
    • Large/Small MK                 – 1 Points
    • Large/Small ADV/Rebel  – 1 Points
    • Large Giant Drill                 – 24 Points

    Weapon Points - ? (All weapons) - After exceeding the limit, they turn off.

    • ? – 1 Point

    Programmable Points - 1 (Programmable block) - After exceeding the limit, they turn off.

    • Programmable block        – 1 Point


    Projector Points - 1
    (Projector block) - After exceeding the limit, they turn off.

    • Projector                                – 1 Point

    Adding more Grid Cores or connecting grids together will NOT increase your point limits!

    It is not allowed to have more limited blocks than what the point limits allow on a single grid.
    Example:
    Allowed: 25x large weapon turrets makes 125 weapon points. (within the limit)
    Not allowed: 26x large weapon turrets make 130 weapon points. (over the limit)

    When you have a grid that is breaking the rules, expect unwanted attention from an admin!

    Progression Key

    Progression Key Fragments
    - You can find them in Unknown Signals.
    - You need them to craft your first key.

    Progression Key
    - The first key can be produced in assembler.

    Monolith
    - The monolith is used to trigger progression challenges.
    - Throw the progression key into the collector, the monolith will take it to the abyss of darkness and your challenge begins...


    Progression Key Vanilla - Challenge: Catch me
    - A simple challenge to catch a fleeing object.
    - Don't destroy it, in its cargo are hidden parts of the key to the next challenge.

    Progression Key MK - Challenge: Labyrinth
    - Mid-level challenge to go through the labyrinth.
    - At the end of the labyrinth you will find the fragments key to the next challenge and progression block that needs to be welded.

    Progression Key ADV - Challenge: Labyrinth
    - Difficult challenge of going through the labyrinth.
    - A complicated multi-level labyrinth with logic puzzles.
    - At the end of the labyrinth you will find a progression block that needs to be welded.
    - Get prepared, this task takes 30-50min.


    Warning: Do not use more than one key at the same level
    - the challenge can be activated only once in long intervals.
    - Lost keys will not be returned.
    - Remember that if you make a mistake, the key will be lost and all the tasks must be done from the beginning.

    Water, Food, Sleep

    This is a new element of survival stats
    You can harvest seeds and meat on planets.
    Seeds and peat can be mined from grass covered voxel`s.
    Head over to the Hydroponics block and start planting the seeds.
    Harvested crops and meat can be cooked in to various meals in the kitchen or cook bot block.

    Food:

    • Seeds - You will find them on planets that have voxel covered with grass.
    • Peat - You will find it under the grass voxel.
    • Meat - Can be obtained from looting animal carcass.
    • Potatoes and Chocolate - Only available at NPC stations.
    • Cooking - Vegetables and fruits can be processed into nutritious dishes.
      Each dish has different statistics.

    Food blocks:

    • Hydroponic Planters
    • Hydroponic Rack
    • Hydroponic Corridor
    • Cook bot
    • Kitchen
    • Bar Counter
    • Bar Counter Corner

    Sleep:

    • Cryo chamber and bed renew the dream, but when you sit in the bathroom, you can also rest a bit.


    Remember! While Drinking and Eating, your astronaut will open a helmet

    AUTO TOOLS

    Autotransfer/Pull/Push
    Hand tools will now automatically send and pull components to the nearest cargo (range limited depending on the tool rank)

    In Grinder:
     • Press [Shift] to use Push.

    Upgrader Tool
    Take the welder in your hand and walk to the block:
     • Press [Ctrl+MMB] to Upgrade one block.
     • Press [Ctrl+Alt+MMB] to Downgrade one block.
     • Press [Ctrl+Alt+Shift+MMB] to Upgrade/Downgrade all block.

    • If blocks have inventory, cannot be upgrade.
    • There must be a container nearby for the auto tool to work

    Restoring grids

    Request restore object:forum.rebels-games.com

    • Grids are restored if they were destroyed by game / multiplayer bugs or when you are a victim of Clang!
    • Information we need: Grid name and timeframe it was still in one piece on the server.
    • Grids that crashed / vanished should be reported as soon as possible.
      Grids will be restored when one of the admins is available.
      Time limit is 48 hours.
    • An admin can refuse to restore your grid if the object has no individual name or the specified timeframe is not precise.
    • Grids will be restored without subgrids.
    • Grids stolen / destroyed by other players will not be restored.
    • Grids deleted by lack of grid core will not be restored.
    • Grids that are often crashing will be considered as bugged and will be not restored.
    • Objects with more than one subgrids are considered as clang altairs; will not be restored.
      Sub grids are grids connected to the main grid through rotor, piston, hinge or connector.
      Use them at your own risk.

    These rules can be bend by an admin if they have a good reason to do so.
    Keep in mind that this is a good will decision.

     

    Rebels Games Base Manager (Script)

    • Base Manager for Rebels Games Server
    • What does it do and what should i know?- It collect all items from containers on the same grid like the programable block
      - It moves items to containers based on a container [TAG]
      - Show on LCD overview of all your stuff (not released yet)
      - Cleanup will be done every 3 minutes
      - You can follow the current status on the programable block lcd screen

    • How to use?
      - Add one or more TAGs to the container name where u want to get your stuff in
      - You can add the same TAG to as many containers you want, if one is full, the next will get filledLink: Steam Work Shop

      Created by: g.

      Remember: still in development!

    Objects without a <builtby>?

    • Build By:
      • Each object has information about who built it.
      • Builtby defines PCU.
    • Server clears the player's ID information (inactive 21 days)
      • ID is the same number used to define the builby.

    Blocks without a builtby will be deleted!

    • If two players build one grid and one is inactive, only the inactive player's blocks will disappear.

    Production of tools

    To make tools, use the Basic Assembler or Survival Kit.

    Strange "lag"

    There are several types of lags

    • Lag caused by rendering
      If it loads a new sector for you, you will feel "lag" rendering on your computer.
      The screen freezes in place and this may take a while.
      - High graphics settings often cause this problem.
    • Lag caused by packet loss
      Your character has been stopped and pulled back (rubber banding).
      Very often occurs to players who at the same time download something from the web, or use the Internet on several levels (high use).
      This can also be caused by the server (ddos).
      The server is still vulnerable to attacks despite implemented firewall and network control.
      Keep in mind that the server has a symmetrical network 1Gb/s.

    Configure Safe Zone properly

    The Safe Zone has a lot of settings. But if you are not careful, the enemy can breach it.

    • If you allow building, enemy players will be able to grind your blocks down.

    To be perfectly safe, turn off all settings except shooting and have no blocks sticking out for optimal safety.

     

    Remember to correctly configure the safe zone

    Wipe - how often?

    The server, by design, upholds the tradition of "Never Wipe"
    - Our team is making every effort to ensure that this does not change.

    How long have there been servers?

    The first servers under the Rebels Games banner appeared in 2015.

    The first server was called "Lost in Space"
    - It was shut down in 2017 after a joint decision to treat its development as a basis for expanding another project.

    Another "Omega" server was unveiled in 2018 and operated continuously until 24/02/2022
    - He focused on refining the balance and adding a massive amount of blocks.

    The latest project is called HEX and builds entirely on previous projects, with a major focus on PVP expansion.

    PROGRAMMABLE BLOCKS SLOWED DOWN

    To decrease the strain on the server from Programmable Blocks, we have implemented a plugin that slows down the running script.

    • The heavier the running script, the more it slows down.
    • This will have a direct impact on the usability of certain scripts.

    Where are MK / ADV blocks?

    While holding the block, use mouse scroll up or down to switch between multiple tiers of that block.

    I lost my ship. How to find it?

    Use chat command:

    • !grids list

    How to clear cache files?

    Easiest way to eliminate problem (most problems).

    • Disconnect from server.
    • Turn off the game.
    • Delete contents of folder in %appdata%\SpaceEngineers\ShaderCache2
    • Reset Steam.
    • Connect with server again.

    If it does not help

    • Delete contents of folder in C:\Program Files (x86)\Steam\steamapps\workshop\content\244850
    • Check the consistency of files in steam.

    NANO (Build and Repair) Priority System.

    On the server we have the NANO (Build and Repair System) for easy welding of blocks.
    • Works only on a static grid.

    You might have noticed the priority system for welding blocks is not working. The reason for this, is because it was used to easily grind enemy blocks, so we deactivated this function.

    Welding

    • Block priority System deactivated

    Grinding

    • Block priority System deactivated.
    • 1 fixed color for grinding blocks:
      360° - 100% - 100% (full red)

    Where is SpaceEngineers log file?

    Log file is in: %appdata%\SpaceEngineers\SpaceEngineers.log

    Annoying video during the game start?

    In the folder shown below you will find Space Engineers video's, remove the ones "KSH.wmv" you don't want to see and make SE start up faster!

    • C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Videos

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